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    <title>Acting Out a Fight That's Already Over: How Spinblade X Moves Its Spintops</title>
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    <pubDate>Thu, 15 Oct 2026 00:00:00 GMT</pubDate>
    <description>The winner, every hit and the payout are decided before the tops launch. How we make the fight look real anyway, and why we stopped trying to make it identical.</description>
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    <title>How we built Farm Pop: a slot game where every symbol is a living 3D character</title>
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    <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
    <description>A 7×7 cluster slot whose symbols are fully animated 3D pets, running in the browser on WebGL, with mobile Safari as the target.</description>
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    <title>How we built Highway Rush: turning a server seed into a browser runner that feels alive</title>
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    <pubDate>Sun, 09 Aug 2026 00:00:00 GMT</pubDate>
    <description>The run is decided before it starts. How a provably-fair result becomes a browser runner that feels live, on WebGL and mobile Safari.</description>
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