Goo Rush
Pump up your slime's HP and charge the crystal for a bigger win.
About the game
An HP-pumping runner. Your slime starts with 10 HP and races down the track, gaining and losing HP as it slams into props, grabs coins and dodges obstacles.
Reach the end and the slime king channels every point of HP into a rising magic crystal. Each HP you bring is worth 0.1×: 10 HP pays 1×, 100 HP pays 10×, and 1,500 HP maxes out the 150× cap.
How to play
- Set your bet and spin. You start with 10 HP.
- The slime runs on its own through +, −, × and ÷ props. Flails take 5 HP, scaffolds 10, battering rams 20. Gold coins add 5.
- If HP drops to zero mid-run, the round is over and pays nothing.
- Reach the end, and your HP charges the crystal that sets your multiplier.
Bet modes
- Base (1×): start with 10 HP.
- Slime Surge (2×): start with 20 HP for more cushion.
- Night Feast (30×, bonus buy): only props, no obstacles and no minus props. HP can never hit zero, so every run reaches the end and pays.







